Hi Phil :o),
The only problem with pure emulation is writing a good emulator for an
MMU. I wrote a SPARC V8 instruction set emulator a year ago and stopped
around the time I had to face the fact that a direct virtual->physical
mapping would no longer be of any use. (also the semester started again
:o). Not that it's not possible, but it's difficult and would require a
mapping with every memory access (being very slow). However, a little
creative help from the kernel and some creative mmap()ing might do the job
(you can request a specific linear address with mmap()). If anyone knows
some good methods for doing this, please inform! (and I might finish that
On Wed, 25 Jul 2001, Phil Hopely wrote:
> I do not know if you have examined any of the current open source emulation
> projects that exist, but I believe
> you might be interested to examine www.mame.net or mess.emuverse.com?
> They have a cpu core for mips emulation, I believe it may only be r3000
> Also, there exist numerous open-source playstation emulators, which I believe
> are r3000 based too...
> The mame & mess projects are matured open-source projects that have been
> across the universe, they're really pretty cool, this work would be a likely
> with the mess project.
> If you implement by way of pure emulation, you'd not need to change the kernel
> at all?
> "John D. Davis" wrote:
> > I am modifying the linux kernel to be able to be run by a simulator. I
> > need to modify the console driver and interrupt handler. I have been
> > going through the various files, console.*, tty.* and the serial files to
> > see how to interface to the console. I have also read some kernel korner
> > articles, but they seem a little out of date. Is there any other
> > recommended documentation on the console driver and how it works on an
> > indy? I am trying to sort out the low-level interfaces from the
> > higher-level ones. I just need to change the low-level interface from
> > using the hardware to using the simulator interface.
> > thanks,
> > john
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