I do not know if you have examined any of the current open source emulation
projects that exist, but I believe
you might be interested to examine www.mame.net or mess.emuverse.com?
They have a cpu core for mips emulation, I believe it may only be r3000
Also, there exist numerous open-source playstation emulators, which I believe
are r3000 based too...
The mame & mess projects are matured open-source projects that have been ported
across the universe, they're really pretty cool, this work would be a likely fit
with the mess project.
If you implement by way of pure emulation, you'd not need to change the kernel
"John D. Davis" wrote:
> I am modifying the linux kernel to be able to be run by a simulator. I
> need to modify the console driver and interrupt handler. I have been
> going through the various files, console.*, tty.* and the serial files to
> see how to interface to the console. I have also read some kernel korner
> articles, but they seem a little out of date. Is there any other
> recommended documentation on the console driver and how it works on an
> indy? I am trying to sort out the low-level interfaces from the
> higher-level ones. I just need to change the low-level interface from
> using the hardware to using the simulator interface.
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