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Re: FYI newport abscon

To: Alex deVries <adevries@engsoc.carleton.ca>
Subject: Re: FYI newport abscon
From: ralf@uni-koblenz.de
Date: Sun, 2 Aug 1998 11:52:53 +0200
Cc: Thomas Bogendoerfer <tsbogend@alpha.franken.de>, linux@cthulhu.engr.sgi.com
In-reply-to: <Pine.LNX.3.95.980802003721.4859A-100000@lager.engsoc.carleton.ca>; from Alex deVries on Sun, Aug 02, 1998 at 12:39:37AM -0400
References: <19980802022907.05519@alpha.franken.de> <Pine.LNX.3.95.980802003721.4859A-100000@lager.engsoc.carleton.ca>
Sender: owner-linux@cthulhu.engr.sgi.com
On Sun, Aug 02, 1998 at 12:39:37AM -0400, Alex deVries wrote:

> On Sun, 2 Aug 1998, Thomas Bogendoerfer wrote:
> > yesterday I managed to bring up my Indy with the new console code riped
> > out from 2.1.109. Today I've implemented new scrolling stuff for newport
> > abscon, which will give us a really fast console. 
> 
> This is very, very cool, and much needed to go on with 2.1.x kernel
> development.  
> 
> > My simple test program, 
> > which does 1000 printf("\n") in a loop, gives me about 62000 lines/second
> > on a 160x64 sized console. I also tried that program on my Dual P-233
> > with a Matrox Millenium and got about 260000 lines/s on a 80x25 sized
> > console (which is less than 1/5 the size of the Indy console).
> > 
> 
> Well, this is very cool.  What kind of use is this?  aalib... man, that'll
> be neat.  To hell with X when you have aalib.

Is there MesaGL support for aalib ;-)

Actually aalib is already performing pretty nicely on the old console.
However the ``linux'' driver doesn't work right due to some console bug;
one has to use the slang driver.  So aa is more a test of the correctness
than the performance.

  Ralf

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