On Sun, Aug 02, 1998 at 12:39:37AM -0400, Alex deVries wrote:
> On Sun, 2 Aug 1998, Thomas Bogendoerfer wrote:
> > yesterday I managed to bring up my Indy with the new console code riped
> > out from 2.1.109. Today I've implemented new scrolling stuff for newport
> > abscon, which will give us a really fast console.
>
> This is very, very cool, and much needed to go on with 2.1.x kernel
> development.
>
> > My simple test program,
> > which does 1000 printf("\n") in a loop, gives me about 62000 lines/second
> > on a 160x64 sized console. I also tried that program on my Dual P-233
> > with a Matrox Millenium and got about 260000 lines/s on a 80x25 sized
> > console (which is less than 1/5 the size of the Indy console).
> >
>
> Well, this is very cool. What kind of use is this? aalib... man, that'll
> be neat. To hell with X when you have aalib.
Is there MesaGL support for aalib ;-)
Actually aalib is already performing pretty nicely on the old console.
However the ``linux'' driver doesn't work right due to some console bug;
one has to use the slang driver. So aa is more a test of the correctness
than the performance.
Ralf
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