| To: | knobi@munich.sgi.com |
|---|---|
| Subject: | Re: Good news: no more begging for HW |
| From: | "David S. Miller" <davem@jenolan.rutgers.edu> |
| Date: | Tue, 17 Jun 1997 14:45:53 -0400 |
| Cc: | miguel@nuclecu.unam.mx, offer@sgi.com, linux@morgaine.engr.sgi.com |
| In-reply-to: | <33A6D7CB.4DAA@munich.sgi.com> (message from Martin Knoblauch on Tue, 17 Jun 1997 20:30:36 +0200) |
| Sender: | owner-linux@cthulhu.engr.sgi.com |
Date: Tue, 17 Jun 1997 20:30:36 +0200
From: Martin Knoblauch <knobi@munich.sgi.com>
GE == Geometry engine. The part of the OpenGL pipeline that
does the 3D transformations, lighting and other FPU intensive
stuff.
How fast can these suckers assemble components along an interpolated
line? Is it something like 1 component per clock at 300Mhz?
(some of you might know where that rate comes from, if you do,
two points for you ;-)
Later,
David "Sparc" Miller
davem@caip.rutgers.edu
|
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